+-+-+-+-+-+-+-+-+-+-+ Note: ----- For the IBM 5110, the program is saved as type 21 file and can be loaded with LINK (BASIC) or )LINK (APL). Alternatively, read the file within DIAG DCP function 5 to address 0B00 and start it with BR 0B00. +-+-+-+-+-+-+-+-+-+-+ IBM INTERNAL USE ONLY --------------------- SPACE WAR - VERSION II ---------------------- THIS IS A REAL TIME, TWO PLAYER GAME. THE OBJECT OF THE GAME IS FOR ONE PLAYER TO DESTROY THE OTHER PLAYER'S SPACE SHIPS BY USING THE WEAPONS AT HIS DISPOSAL. THE FOLLOWING SCREENS DESCRIBE THE OPERATION OF THE GAME. PRESS THE 'EXECUTE' KEY TO ADVANCE TO THE NEXT SCREEN. EACH PLAYER IS INITIALLY GIVEN THREE SHIPS. THESE ARE DISPLAYED THE FIRST TIME THE GAME IS ACTIVATED. THE 'LEFT' PLAYER'S SHIPS WILL BE MOVING FROM THE UPPER LEFT CORNER OF THE SCREEN; THE 'RIGHT' PLAYER'S SHIPS WILL BE MOVING FROM THE LOWER RIGHT CORNER. THE SHIPS AND THEIR WEAPONS ARE CONTROLED VIA KEYS ON THE KEYBOARD. THE 'RIGHT' PLAYER USED THE NUMERIC KEY PAD ON THE RIGHT SIDE AND THE 'LEFT' PLAYER USES THE ALPHANUMERIC KEYS ON THE LEFT. EACH PLAYER CONTROLS ONLY ONE OF HIS SHIPS AT A TIME. THE OTHERS ARE PLACED IN 'HYPERSPACE'. WHEN A DIFFERENT SHIP IS SELECTED, THE CURRENTLY SELECTED SHIP IS PLACED IN HYPERSPACE AND THE NEWLY SELECTED ONE APPEARS. EACH SHIP INITIALLY HAS 1000 UNITS OF POWER TURNING THE SHIP, AIMING THE WEAPONS, AND FIRING THE WEAPONS ALL USE THIS POWER. IF ENOUGH POWER IS NOT AVAILABLE FOR THE REQUESTED FUNCTION, THE FUNCTION IS NOT EXECUTED. THE POWER CONSUMPTION FOR EACH FUNCTION IS LISTED ON THE KEY DESCRIPTION SCREEN. ON MACHINES WITH THE COMMUNICATIONS FEATURE, THE GAME MAY BE LOADED BY ENTERING 'MODE COM'. OTHERWISE DCP1, COMMAND 8, MUST BE USED TO LOAD FILE 2 TO STORAGE LOCATION X'2000' AND THEN EXECUTED BY ENTERING 'BR 2000'. REFER TO THE 5100 MAINTENANCE MANUAL FOR FURTHER DETAILS ON DCP1 OPERATION. THE FOLLOWING LISTS EACH KEY'S FUNCTION: KEYS DESCRIPTION POWER ---- ----------- ----- 1 - 1 TURN SHIP COUNTER-CLOCKWISE 3 Q - 2 START/STOP SHIP MOTION 12 A - 3 TURN SHIP CLOCKWISE 3 W - 5 FIRE PHASER 13+2xDISTANCE E - 8 FIRE PHOTON BOMB 25 R - up FIRE/EXPLODE MIRV 50 S - 6 TURN GUN COUNTER-CLOCKWISE 1 D - 9 FIRE PHOTON TORPEDO 13 F - down TURN GUN CLOCKWISE 1 X C V - *x /÷ HOLD SELECT RESPECTIVE SHIP 25 ONCE LOADED, THE GAME MAY BE RESTARTED BY PRESSING THE 'CMD' AND 'EXECUTE' KEYS SIMULTANEOUSLY. NOW LOAD THE GAME.... )MODE COM