Minesweeper for OS/2 is a game of luck and strategy based on the Windows game of
the same name.  This version contains additional features that enhance the
challenge of the game.

  The game is played on a tiled grid. The object of the game is to clear every 
tile on the grid.  To clear a tile either "open" it by clicking with Mouse button
1 or "mark" it by clicking with mouse button 2.  Open those tiles that you believe
have NO mine.  Mark those that you believe DO have mines.  By reclicking mouse 
button 2 you can place a question mark on a tile that you are unsure of.  By 
reclicking again you can remove the mark.  As you mark tiles, the numerical 
display in the upper left of the window will keep track of the number of mines 
left to find.

Cleared tiles are marked with a flag or question mark, which means you have marked 
that tile as (possibly) containing a mine, or with a digit which means you have 
opened that tile.  

The digits are key.  They indicate how many of the eight adjacent tiles contain 
mines.  For example, an opened tile that shows a '1' has only one mine adjacent 
to it.

A blank tile indicates that NO adjacent tiles contain mines.  If you open one of 
these, the surrounding eight tiles are opened automatically.  If one of these tiles 
is also blank, the process repeats recursivly.  This is what causes those exciting 
sweeps that happen every so often.  

The first few moves depend on luck.  After that, strategy comes into play.  
Figure out the contents of the tiles from the surrounding tiles that have already 
been exposed.

You can use the "clear around" feature to speed up the game.  If you have an
opened tile that has the indicated number of surrounding tiles marked,
You can click on the open tile and cause any surrounding closed tiles to open.
This is different from how the Small & Squishy (Microsoft) version works. 

Some other features:

Rocks:
  When you open a tile you may see a rock instead of a number.  There is no 
penalty for opening tiles that have rocks.  There is also no way of seeing the 
number that is normally displayed in an open tile.  Rocks make the game more 
challenging.  If you don't like rocks in your mine field uncheck the 'rocks' item 
under the 'options' menu.

Danger UXB:
  There is an UneXploded Bomb hidden in the mine field.  But it isn't treated like 
a regular mine. The numbers in the opened tiles don't reflect the location of the 
UXB.  But the clear around and sweep procedures are smart enough to leave the UXB  
alone.  AND SO SHOULD YOU!. If you see a tile that looks like it should have 
automatically opened but it stayed closed, LEAVE IT ALONE! IT'S THE UXB!  You don't
have to mark or open the tile that has the UXB. 
   If however, you do Open the tile with the UXB you will have to defuse it. A 
dialogue window will pop up with the control panel for the UXB and directions 
for defusing.
   There are six buttons on the UXB control panel labeled A through F.  Two of 
these are live.  When you press a live button it's label changes to '***'.  You 
must find and press both live buttons to defuse the UXB.  _IF_ you manage to 
defuse the UXB the dialog will disappear and the game will continue.
  There are three harmless buttons.  When you press a harmless button it's label 
changes to '---'.  Harmless buttons are there to make life difficult.  There is no 
penalty for pushing a harmless button.
  One button will cause immediate detonation of the UXB.  When you push this 
button the dialog will dismiss and the game will end.
   If you would rather not deal with the UXB (whimp!) uncheck the 'UXBomb' item 
under the 'Options' menu.

Gopher:
  There is a gopher in the mine field!  You would think that a mine would have 
gotten him by now, but he is adept at pushing the mines around.  During the game 
the gopher will pop up from time to time.  You can expect him to steal your 
markers.  Also, if he pops up on a tile that contains a mine he will push it into 
a surrounding closed tile.  When this happens the numbers surrounding the tiles will 
change to reflect the new position of the mine.  Keep your eyes out for gophers
and be prepared for some rearrangement of the mines.
  If you would rather not deal with the varmint, uncheck the 'Gopher' item under 
the 'Options' menu.

Cheating!:
  When you select the 'peek' item in the 'options' submenue the next mouse 
button 1 click on any tile will reveal what is in that tile.  Numbers will not 
be shown; but mines, rocks, and the UXB will.  Be careful though, if you peek at 
a mine there is a 1 in ten chance of setting it off.

Marking:
  As you mouse button 2 click on a tile it will cycle through a flag mark, a 
question mark and no mark.  If you prefer to not have the question mark, uncheck 
the 'marks' menu item under the 'Options' menu.

Starting a new game:
  There are three preset games (beginner, intermediate, and expert) on the 'game' 
menu. Or, if you prefer, you can create a custom game by selecting the 'custom' 
item under the 'game' menu. 
   The custom game dialog will pop up.  There are four spinners to set the 
X (width) and Y (height) of the game board as well as spinners for the number of 
rocks and mines.  Left mouse click on the arrows next to the numbers to increase 
or decrease the numbers.  When you have numbers you like, click on the OK button.  
Regardless of how many rocks and mines you specified in the dialog, you can't get 
any more then half the tiles filled with mines and one quarter filled with rocks.  
   The 'New' item under the 'game' menu will start a new game with all the same 
parameters.

Scoring: 
  The fastest completion times for the beginner, intermediate, and 
expert games are remembered. Times for custom games are not remembered.  To 
display the high score table, select the 'show times' item in the 'game' menu.
The 'Clear times' item will erase the high score table.  A timer runs in the 
upper right corner as the game is played so you can keep track of how well you 
are doing.  