Newsgroups: rec.games.netrek,rec.answers,news.answers
From: tom@csua.berkeley.edu (Tom Holub)
Subject: rec.games.netrek FAQ List
Followup-To: rec.games.netrek
Reply-To: tom@csua.Berkeley.EDU
Distribution: world
Approved: news-answers-request@MIT.Edu

Archive-Name: games/netrek/faq
Last-Updated: 7 Mar 1996
Changes: 3/7 Added Netrek Game Board, euroclue list
	 3/2 INL information updated, added INHL and PNL information, 
	     mailing list information.


TABLE OF CONTENTS:

 1. What is Netrek?

 2. It sounds interesting; how do I get started?

 3. What's the difference between Xtrek and Netrek?

 4. I've seen a game called Nettrek for the Macintosh; is that the same
    thing as Netrek?

 5. Can I play Netrek on my Mac/IBM PC/Amiga?

 6. I would like to start a new server; what kind of hardware will I need?

 7. I'm trying to start a new server, and I'm having problems.  Where can I
    get help?

 8. How do I get people to play my server?

 9. I compiled the client source, but every time I try to connect to a server 
    it kicks me out or tells me to get a 'blessed' binary.  What gives?

10. The game runs fine, but when the Netrek window comes up, I can't type
    anything into it.  How can I fix this?

11. OK, the game runs fine and I found a server and logged in, but there
    doesn't seem to be anyone else around.  How can I find a game with
    people in it?

12. OK, now I'm in a game with other people.  What do I do?

13. When I'm playing the game, people keep sending messages to me.  How can
    I talk back to them?

14. I would like to change what some of the keys do; for example, I'd
    like 't' instead of 'T' to activate my tractor beam.  Is there a way
    to change this?

15. How does the rating/promotion system work?

16. I keep dying.  How can I get better at the game?

17. What is 't-mode'?

18. What does DI stand for, anyway?

19. What is UDP?

20. Some of the servers and clients are called 'RSA'; what does that mean?

21. What is the INL (International Netrek League)?

22. What is the INHL (International Netrek Hockey League)?

23. What is the PNL (Paradise Netrek League)?

24. What is the ENL (European Netrek League)?

25. Pickup games are full of twinks.  How can I find games with clued teams?

26. I have some ideas and/or bug fixes for the INL Server; where should I
    send them?

27. I'm looking at stats from a clue/INL game; what do all the abbreviations 
    mean?

28. Where can I get the most recent copy of this FAQ list?

29. My GPA has fallen 25% since I started playing Netrek last semester.
    How do you find time to do your homework and still make Admiral?
 

NOTE: If you are using rn or trn, you can use ^G to browse through
the answers.


Subject: 1. What is Netrek?

Netrek is a 16-player graphical real-time battle simulation with a 
Star Trek theme.  The game is divided into two teams of 8 (or less), who
dogfight each other and attempt to conquer each other's planets.  There
are several different types of ships, from fast, fragile scouts up to
big, slow battleships; this allows a great deal of variance in play
styles.

 Netrek is set up as a client/server combination; if you want to play,
you'll need the client binary for your machine (most are X-based).


Subject: 2. It sounds interesting; how do I get started?

First, you need to get a client binary for your machine; read the 
Netrek FTP List (which is usually posted along with this FAQ
list) to find an FTP site.  The client should run on anything that
runs X Windows, although the slower your machine is, the harder it's
going to be to play.  Slow networks are even harder to play with.

If you don't know how to use FTP, ask your local guru about it.

If you don't have access to FTP, you can use the mail server at
decwrl.dec.com.  Mail ftpmail@decwrl.dec.com with 'help' in the body
(nothing else) and you'll get an automatic reply with instructions.

If the filename ends in .Z, you need to uncompress it with 'uncompress'.
If it ends in .gz, you need to uncompress it with 'gunzip'.

Once you have the binary, rename it to something logical like 'netrek'
and run it with 'netrek -h <hostname> -p <port>'.  Read the Netrek Server
List (or see the Metaserver, below) to find a server near you; the nearer, 
the better.

If you get a 'netrek: Permission denied' message, try 'chmod 755 netrek'.
After the game is over, try 'man chmod.'


Subject: 3. What's the difference between Xtrek and Netrek?

Xtrek is a precursor to Netrek.  It has many of the same elements,
but it doesn't work as well because it isn't set up as a client-server
combination.  

Unfortunately, Netrek is often called Xtrek.  This causes much confusion.
This newsgroup really is dedicated to Netrek, but feel free to talk about
Xtrek if you want; many people here play both.


Subject: 4. I've seen a game called Nettrek for the Macintosh; is that the 
	 same thing as Netrek?

No.  Nettrek is in the same family as Netrek (it's unclear which was
created first), but it's not the same game.  It runs over Appletalk
and doesn't have a whole lot of complexity.  If you're interested in it, 
the original version can be found in most net archive sites that support
Mac games.  The most recent version is a commercial program called
"Nettrek 3.0 - The Real Version," and is published by Premiere Technology,
Inc.


Subject: 5. Can I play Netrek on my Mac/IBM PC/Amiga?

There is a client for a Macintosh connected to a Unix host over a normal modem 
connection called "ndb"; it's slow and not really playable.  There is also a 
client for Macs connected to the net via MacTCP (including SLIP/PPP) but it's 
not yet playable, even over ethernet.  Read the Netrek FTP List to find 
these clients.

If you are running Linux or 386BSD on your IBM PC, there are clients that
will work, although at 14.4K baud they are kinda sluggish.  Look on 
ftp.csua.berkeley.edu for information on how to run a client under Linux.

If you have a machine running MS-Windows 3.1 with the Win32s socket library,
and your machine is directly connected to the net, there are now clients you
can use that are pretty good.  SLIP/PPP should also work, but slowly.  

If you have a machine running Windows 95, the same clients that work for
Win 3.1 should work for you.

There is a playable client for the Amiga that runs over AmiTCP, either 
SLIP/PPP or direct connection.


Subject: 6. I would like to start a new server; what kind of hardware will 
	    I need?

The server should run on anything that has Sys V shared memory and a good 
amount of CPU power.  Good net connections are essential if you want
lots of players.

Read the Netrek FTP list to find out where you can get the server 
source.

Please get the permission of your sysadmins before setting up a server.
Netrek doesn't need any additional bad publicity.


Subject: 7. I'm trying to start a new server, and I'm having problems.  Where 
	    can I get help?

Read the Netrek FTP list to find out where the server-secrets files are 
stored (currently at gs69.sp.cs.cmu.edu, WWW only).  You can also try posting
to the newsgroup.  There's now a mailing list for server code maintainers,
server@ecst.csuchico.edu.


Subject: 8. How do I get people to play my server?

Generally, people call up the Metaserver (see below) and try to get into
a game that already has people in it.  If your school has a bunch of
people who play netrek, encourage them to use your server and people
from other places will begin to.  If you don't have a local netrek
population, log on to the machine yourself and fight Hosers.

The other option is to modify the server enough that people are 
interested in it for the novelty.  Several of the more popular servers
have been created this way (Sturgeon and Paradise come to mind).  Keep
in mind, if you do this, that you will attract weenies more than
serious players.


Subject: 9. I compiled the client source, but every time I try to connect to
	    a server it kicks me out or tells me to get a 'blessed' binary.  
	    What gives?

It's possible to modify the client source to do lots of tedious tasks
(like aiming, dodging, that sort of thing) for you.  Since this gives
you a big advantage over a mere human, netrek has a way of knowing whether
you have a client that was compiled by the netrek Gods or by you.  If
you compiled it, netrek will assume it's a cyborg, and will kick you out
if it's not cyborg hours.  

There are several different messages you can get when your binary
isn't what the server is expecting:

1: "User binary failed to verify."

The server is expecting a standard blessed client; read the netrek FTP
list to find out where you can get one.

2: "No customized binaries.  Please use a blessed one."

You have an RSA client, but the key for your client isn't on the list.  
Mail the server god if you think your key should be included.

3: "You need a spiffy new RSA client for this server!"

You have a standard blessed client (or an unblessed client) but the
server accepts only RSA clients; read the netrek FTP list to find out
where you can get one.

If you are interested in playing a cyborg, get the source
from one of the FTP sites and start hacking, or download one of the
public cyborgs.  It's probably not a good idea for new players to
use cyborgs; cyborg players get called lots of nasty names, and
they tend not to learn how to play the game (since their client is
doing most of the work).  


Subject: 10. The game runs fine, but when the Netrek window comes up, I can't 
	 type anything into it.  How can I fix this?

This is a problem under a few window managers (OpenWindows and ovlwm, for
example); it's netrek's fault, but you can fix it by adding the line
"<window manager name>.FocusLenience: True" to your .Xdefaults file.
Log out and log back in and it should work.  Also, sometimes moving the
mouse cursor out of the netrek window and back in will fix it.


Subject: 11. OK, the game runs fine and I found a server and logged in, but 
	     there doesn't seem to be anyone else around.  How can I find 
	     a game with people in it?

Andy McFadden has written a nice little utility called Metaserver II
(based on METASERVER, written by ERic Mehlhaff) that will tell you
where there are active games.  telnet metaserver.ecst.csuchico.edu 3520 
lists all known servers and current number of players.  You can also try 
telnet metaserver.ecst.csuchico 3521, 3522, 3523, or 3524 for more information.

European netrek servers are now no longer listed on the Chico metaserver;
if you are looking for games in Europe, try carrier.cs.vu.nl (same ports).
If you add the following lines to your .xtrekrc, carrier will be your 
default metaserver (for netrek -m)

metaserver:     carrier.cs.vu.nl
metaport:       3521


Subject: 12. OK, now I'm in a game with other people.  What do I do?

The first thing you should do is bring up your message window (by
hitting '?') and your player list (by hitting 'L').  Pressing a number
key chooses your warp speed.  The left mouse button fires torpedos at
your cursor, the middle mouse button fires phasers at your cursor, and 
the right mouse button turns your ship towards your cursor.  Hitting
'h' will bring up a help window with a list of basic commands.


Subject: 13. When I'm playing the game, people keep sending messages to me.  
	     How can I talk back to them?

On the bottom right-hand side of your main window you'll see two 
long boxes.  The top one is where messages like "Not enough fuel for
phaser" come up just before you die.  The bottom one is the one you
use to talk to people.  Move your cursor down there and type a character
to choose who to send the message to: 'A' for ALL, the capitalized 
team letter for the team (i.e., 'F' for Federation), or the player
number for a message to a single player (i.e., 'c' to send to Rc).
Type your message and hit enter when you're done.  Don't do this in
combat.


Subject: 14. I would like to change what some of the keys do; for example, I'd
	     like 't' instead of 'T' to activate my tractor beam.  Is there 
	     a way to do this?

There are two ways: first, do a shift-O.  This brings up the options
window.  Near the bottom (or elsewhere, depending on your client) there is 
a box for 'New keymap entries'.  Move your cursor to this box and type your 
new keymap entries.  The format is <newchar><oldchar>, so 'tT' will remap 
tractor beam to 't'.

Netrek also recognizes a .xtrekrc file; a 'keymap:' line in there 
will allow you to map as many as you want.  Format is the same
as above.

If you forget where you mapped a key, remapping it to itself ('ee', for
example) will reset that keymap.


Subject: 15. How does the rating/promotion system work?

Do a shift-I on yourself; you'll see four ratings there, one for planets,
one for bombing, one for offense, and one for defense.  The planet, 
bombing, and offense ratings are measured in DI/hour; for each planet
you take, army you bomb, and player you kill you get a certain amount
of DI (which varies depending on the server)--the average amount per
hour is your rating.  Your rating is equal to (your DI/your hours)/
(total DI/total hours); therefore, if you have a bombing rating of
2.0, you bomb twice as many armies as the average person on the server.
This is true for all ratings.  All ratings are updated only in t-mode.

Now do a shift-U.  Listed there are the thresholds for each rank.  
Your overall rating is your planets+bombing+offense.  To make a rank,
you need to have the DI required for that rank, and your ratings need
to be above the rating required for that rank (i.e., to make Admiral,
you need 320 DI and your ratings need to be above 8.0).  You can also
make a ranking by having ratings good enough for a level and *twice*
the DI you would need for the next level (So you can make Admiral 
with ratings of 7.0 and 640 DI).  This equation is recursive, so you
can also make it with 6.0 ratings and 1280 DI (which would take about 
200 hours), or 5.0 ratings and 2560 DI (which would take 500).  On some
servers the equation is recursive only once, so you can't make ranks on
8xDI.

On some servers, your defense also needs to be above .8 to advance
past Lt. Commander.  

Note that suggestions on how to improve the rating system occur
about twice a week in rec.games.netrek, and the general consensus
is that it isn't worth the hassle.


Subject: 16. I keep dying.  How can I get better at the game?

The best way is probably to talk with someone who knows how to play.
There is also an archive of hints and suggestions on how to play 
better; read the Netrek FTP List to find out where it is
located.


Subject: 17. What is 't-mode'?

T-mode is short for 'tournament mode.'  To keep some integrity in the
database, ratings are calculated only when there are a certain number
of people in the game (actually, when there are a certain number of
people on two separate teams.  On many servers, you need 4 players
on 2 different teams; 4 teams of 2 players won't do it).  When 
the game goes into t-mode, there will be a 't' flag in your list
of flags, and there will be a message like "Dan Quayle declares self
as Galactic Emperor and chaos breaks out!"  When the game drops out
of t-mode (because someone quit), the 't' flag will disappear and
there'll be a "Dan Quayle is locked up and order returns to the galaxy"
message.  

It's generally considered rude to bomb or take planets out of t-mode.
Some servers punish people for trying.


Subject: 18. What does DI stand for, anyway?

Destruction Inflicted.


Subject: 19. What is UDP?

UDP is a network protocol that is much more lenient than TCP (which is 
what netrek originally used).  If you don't have a local server, using a 
UDP client on a UDP server could reduce your lag considerably.  
All mainstream clients now support UDP.  Many thanks to Andy McFadden, 
Netrek Guru, for implementing the UDP stuff.


Subject: 20. Some of the servers and clients are called 'RSA'; what does
	     that mean?

RSA is a new way for servers to make sure that players are not using
cyborg clients.  The RSA package generates a header file containing
a public and a private encryption key.  These keys are compiled into
the client; the private key encrypts the data and the public key
decrypts it.  The main advantage of RSA over the old reserved.c
method is that the server gods need know only the public key; the
RSA package can be kept in a few select hands.  Also, if someone
breaks the protection on a certain private key, that key can be
turned off by the server god, and that client will no longer work.  


Subject: 21. What is the INL (International Netrek League)?

The INL is the International Netrek League, a collection of teams from 
around the world who periodically beat up on each other.  The spring
season is underway; see the file "how_to_join.season", at the INL 
FTP site below, if you want to join a team.

All INL administrative stuff is available by anonymous FTP from 
ftp.csua.berkeley.edu, in the directory /pub/netrek/INL (this includes 
directions on how to sign up).  Mail tom@csua.berkeley.edu if you have any 
questions about the INL.  The INL homepage is located at
http://indigo2.medeng.wfu.edu/~ahn/INL/


Subject: 22. What is the INHL (International Netrek Hockey League)?

The INHL is a league for Netrek Hockey teams.  Netrek Hockey is a variant
of netrek where ships use tractor and pressor beams to move a "puck" around.
The INHL home page is at http://www.cqs.washington.edu/~ender/hockey/
The league is run by the INHL council, who can be reached at 
hockey-council@godzilla.des.ucdavis.edu.


Subject: 23. What is the PNL (Paradise Netrek League)?

The PNL is a league for Paradise Netrek teams.  Paradise Netrek is a variant
of netrek with many new ship types, a larger galaxy, and other modifications.
The PNL home page is at http://www.cs.umn.edu/users/glamm/paradise/league/
The league is run by the Paradise League Council, who can be reached at
plc@reed.edu.


Subject: 24. What is the ENL (European Netrek League)?

The ENL is a league for Netrek teams based in Europe.  The ENL home page is
at http://pmwww.cs.vu.nl/service/Netrek/enl/
The league is run by the ENL Council, who can be reached at enlc@solace.mh.se.


Subject: 25. Pickup games are full of twinks.  How can I find games with 
	     clued teams?

WARNING: These mailing lists are available so that clued players can get
together for high-quality games.  If you are not yet a clued player,
you will probably be yelled at if you show up for a clue-pickup game.
If you aren't sure whether you qualify as "clue" or not, you don't.

The clue-pickup mailing list is for organizing INL-style clue games.  You
can join by mailing listserv@anthrax.ecst.csuchico.edu with the words
"subscribe clue-pickup" in the header or body of your message.  The 
list address is clue-pickup@anthrax.ecst.csuchico.edu.

The Netrek Game Board is a WWW-based list of upcoming games.  It's
available at http://www.cwi.nl/~frankt/game_board/.

The euroclue mailing list is for organizing INL-style clue games for 
European players.  Its address is euroclue-l@risc.uni.linz.ac.at.

The Hockey mailing list is for organizing hockey games, as well as 
discussing hockey strategy and changes to the game/league structure.  You
can subscribe by mailing hockey-request@perp.com.  The list address is
hockey@perp.com.


Subject: 26. I have some ideas and/or bug fixes for the INL server; 
	     where should I send them?

Mail the INL Council at inlcouncil@csua.berkeley.edu.


Subject: 27. I'm looking at stats from a clue/INL game; what do all the
	     abbreviations mean?

The INL server records many statistics.  A typical example looks like this:

                      Planets        Armies                    Kills    Deaths
                    ----------- ------------------- --- ---Good-----Bad -------
Name       team min tpt tpd tpb tab tac pad fao eao tof eck pck tek fck def acc
Mojo Riser  F5   87  17  14   0   0  64  92   0   8 116   2   7  80   0  72   5

Name: The player's name.
team: The player's team and player number.
min: Number of minutes the player was in the game.
tpt: Total planets taken.
tpb: Total planets destroyed (neutralized).
tpb: Total planets bombed.
tab: Total armies bombed.
tac: Total armies carried.
pad: Percentage of armies dropped.  In this case I carried 64 armies, 
     dropped 59 of those (92%, on enemy planets or friendly planets needing 
     reinforcement), and was ogged with 5 (ow).
fao: Friendly armies ogged (blew up on the carrier AGAIN?).
eao: Enemy armies ogged (DOOSH!).
tof: True offense; a measure of how far away from the enemy homeworld you 
     were, compared to other team members.  Lower is closer.
eck: Enemy carriers killed (see eao).
pck: Potential carriers killed (people with kills, but no armies).
tek: Total enemies killed.
fck: Friendly carriers killed (see fao).
def: Deaths by enemy fire.
acc: Actual carriers created; people who got their first kill from me and 
     picked up armies, or who got their second kill from me and picked up 
     3 or more armies.


Subject: 28. Where can I get the most recent copy of this FAQ list?

You can either look in the back messages of rec.games.netrek, or
get it via anonymous FTP from ftp.csua.berkeley.edu, directory /pub/netrek.
It's also in the Usenet archive at rtfm.mit.edu.  
telnet metaserver.ecst.csuchico.edu 3524 gives the server information 
from the server list.


Subject: 29. My GPA has fallen 25% since I started playing Netrek last 
	     semester.  How do you find time to do your homework and 
	     still make Admiral?

Sorry, nobody's found an answer to this one yet.  Just remember that
(GPA+kill ratio) is constant.
